#pragma once
#include "Character.h"
class BlockTank : public Character
{
	int m_Index;
	float m_Blood;
	float TanX;

	float m_PositionHero_X;
	float m_PositionHero_Y;

	float GetTanX(int x);
public:
	void Update();
	void Draw(LPD3DXSPRITE SpriteHandler);
	void UpdateAnimation(float X, float Y);
	BlockTank(int X, int Y);
	~BlockTank();
};

